![]() ![]() ![]() ![]() Factor in the game’s comprehensive garage menu and beefed-up replay options, and you’ve got more than enough innovation to entice the faithful into trading up from GP3. GP4 also boasts new motion-captured pit-crew animations and a handy new “Gpaedia†reference database for struggling mechanics and F1 newbies. The absence of any Internet multiplayer options is another significant omission, but it’s offset a little by the exceptional AI quality in the single-player game. The result alternates between ultra fast and super slow, depending on the complexity of the surrounding graphics and what computer its ran on. Instead of allowing you to set your own floating frame rate, GP4 has a locked FPS setting that you must assign in the options menu from there, the game determines its own “processor occupancy†value as you play. Each of these tracks have been rendered in full 3D with the assistance of accurate GPS satellite data.īut it’s still weighed down by a difficult graphics engine. ![]() It delivers some of the savviest AI and best wet-weather effects in the business, and features all 17 circuits and every single driver and team from the 2001 F1 season. Far from it — Crammond’s sim is a stylish take on the high-octane world of Formula One racing. This isn’t to say that GP4 is a bad game. Unfortunately, with Grand Prix 4, it was obvious he was clinging to the same graphics and physics engines that was used in past games. Geoff Crammond was long considered the godfather of Grand Prix racing simulations. ![]()
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